![]() Best part is not having to worry about orders, it evens out on its own eventually.Įdit: All orders were set to full load. It makes the inner city feeder systems also very viable. Trains spread nicely over the entire track and having them skip stations once they are full meant no additional delays for nothing. This makes a train pick up passengers until it is full and then go to its actual destination. Which looked like this:Ī->if load equals 100% goto D->B->if load equals 100% goto D->C etc. What I did was add a conditional order after each stop to skip to the final destination of each way when a train reached full load. To illustrate, the orders were like this: A->B->C->D->C->B->A. What I did was to set up the orders as usual going from one station to the next and then back again. Each city has some buses to transfer passengers from the city to the station. I had a very simple setup with a train line going from one city to another, covering roughly 10 cities. I recently discovered conditional orders to solve a similar situation. openttdcoop - large scale, advanced network and infrastructure projects.If you are new to the game, our Tutorial will show you how to set up your first transport route and continue expanding your network from there. To get your mittens on some flair, please contact us from the account you want flaired with appropriate proof of your identity. The manual provides in-depth information on how to play. OpenTTDCoop or other large community team members.We hand out special "verified user" flair to those who request it and are in a genuine need for it. Official IRC Channel (#/r/openttd on OFTC).Report a Player / Moderator Contact /r/openttd links of interest reddit OpenTTD server network Server Rules - please read these! Hi, is it possible to put an order in a train that says ''if there already is another train loading in the station, jump to the next order'' I've tried doing with conditional orders and i haven't gotten it to work. This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. The most recent revision is shown as 2012 Jan 25, just two days ago.If you're joining one of our servers, please be sure to thumb through our house rules. As of now, the "LATEST" revision to chillpack was made 2011 Nov 18: Download. The cargodist patch is no longer maintained by its original author but it's part of chillpack, which contains many neat patches. They will not go back but will wait for the next vehicle going the right way. The station GUI will show not merely pax waiting but pax waiting with a desired destination. (For instance, conditional orders don't work.) Now you can arbitrarily run A-B, B-C with pretty much any orders and frequency. This is slightly buggy and has some limitations, which is why it's not in trunk. You might timetable both lines although this will interact poorly with 'full load'. If there are several vehicles on each line and a B-C is waiting when another B-C arrives then again, those pax will go right back where they boarded. Town B must supply some pax to both lines since there will be some loss: a full load B-C won't quite make by itself a full load A-B. This is tricky and requires a lot of fussbudgetry. If there were no waiting A-B then, yes, the B-C will pick up the pax it just dropped. The A-B will pick up the pax dropped by the B-C so the latter in its turn must wait for the next A-B. If there is sufficient capacity on each line and your timing is good, there will be an A-B vehicle waiting at B when a B-C vehicle transfers, which is to say cargo unloads but will not be accepted at B. (1) Advanced Settings > Stations > Use improved loading algorithm > ON and let, for both lines, the order at intermediate station B read Transfer and wait for full load. For clarity, let's say that there are three towns, A, B, C, each with a single logical station (which may be, say, a bus station joined to a train station or dock). I'll offer two approaches to bidirectional feeder service with a single intermediate station.
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